Camp Half-bloodKeeping Young Heroes Safe from Harm (Mostly) For Over Three Millennia!
Camp Half-Blood is a Greek demigod training facility located on the Long Island Sound, directed by Dionysus, whom the campers call "Mr. D," and Chiron, a Centaur who is the activities director. It is also the Greek counterpart of Camp Jupiter, a Roman camp in San Francisco, California.
The camp has magical borders, which are enforced by the Golden Fleece, found by the satyr Grover Underwood, the Cyclops Tyson, and demigods Percy Jackson, Clarisse La Rue, and Annabeth Chase. Stolen from Polyphemus' island, it was placed on Thalia's pine tree, ensuring that no monsters could get into camp. The Fleece stays on the tree, guarded by the dragon Peleus, it's magical powers protecting the camp. The camp is described as being the only safe place for half-bloods, although in The Heroes of Olympus series it is revealed that there is a similar camp for Roman demigods – Camp Jupiter, located in San Francisco.
PlacesCabinsHera's cabin is an honorary one as a courtesy to Hera, as she's the queen of the gods, even is she has no demigod offspring. Artemis' cabin is also honorary because she is one of the maiden/virgin goddesses, but does sometimes play host to her Huntresses. The cabins honoring Zeus and Poseidon are supposed to be empty, but Percy Jackson and his Cyclops half-brother, Tyson, (occasionally) occupy Poseidon's cabin, and Thalia Grace used to occupy Zeus' cabin, before she joined Artemis' Hunters to prevent her from being the child of the prophecy, and Jason Grace now occupies the cabin until he gets back to his rightful home.
After The Last Olympian, the layout of the cabins changed dramatically, due to the deal Percy made with the gods. Now, each minor god and Hades have their own cabins which means that the amount of campers will double or triple, to Mr. D's dismay (luckily, by this time, Zeus cut his remaining time to 50 years instead of 100). Also, now the gods are obligated to claim their demigod children by age 13. This will make for a much less crowded Hermes cabin. It is presumed that they are still making cabins. The cabins are now placed in the shape of a Greek Omega (the last letter of the Classic Greek alphabet: Ω).
Big HouseThe Big House, is where the Oracle of Delphi used to live in the attic, before Rachel Elizabeth Dare took the Oracle into her own body and told many prophecies starting in the Heroes of Olympus series. It also is a main meeting place for the leaders of the cabins for major problems and ideas before any quests. Dionysus and Chiron enjoy playing pinochle on the front porch, the greatest game invented by man (along with Pac-Man and gladiator fighting) according to Dionysus.
Climbing WallThe lava wall, a climbing wall, is said to pour lava out for an “extra challenge”. If the camper does not get to the top quickly the walls clash together and the camper's clothes are soaked with lava (actually torn to only threads).
Camp BordersThe camp borders are designed to keep mortals, monsters, bad weather and many other things out of the camp. Only campers, satyrs, gods, some mortals (such as May Castellan and Rachel Elizabeth Dare in The Last Olympian) and monsters who were given the permission by a camper (as Annabeth Chase did to Tyson) may enter through the border (as Grover once told Percy people let monsters in as 'practical jokes' much to Percy's shock). Once, the border was protected by many things, the most notable being a strong copper dragon. In modern times, it is passively — but effectively — defended by the magical barrier generated by Thalia's tree, created by her dad, Zeus, in her dying moments as he took pity on her.
In The Sea of Monsters, Thalia's Tree was poisoned by Luke Castellan with elder python venom from the pit of Tartarus. As the tree weakened, so did the strength of the borders. Percy managed to rescue Grover as well as steal the Fleece from Polyphemus the Cyclops. The Fleece healed Thalia's tree and restored Thalia to her original body while leaving the tree in place.
Dining PavilionThe dining pavilion is where the campers eat breakfast, lunch and dinner. The food served is a diet primary of grapes, cheese, bread, and extra lean, nymph-cut barbecue and you can ask whatever you want to drink (although Coke does not have the same flavor). Each cabin has their own tables and campers are not allowed to sit at a table that is not their cabin's (Annabeth Chase broke this rule to speak with Percy in The Battle of the Labyrinth only while talking about the quest.) The tables are covered with a white tablecloth fringed with purple. At the center of the pavilion is the bonfire. It is lit during the dinners. At the beginning of each meal, each cabin takes turns going up to the fire and dropping in a share of their best food as an offering for the gods (because the gods like the smell). Hestia, goddess of the hearth, gets a portion of each offering.
StablesThis is where they store the pegasi (and horses), like Blackjack, Percy's black pegasus. Percy can read the pegasi (and all equestrian's) minds since his father created the horses. The Demeter cabin is in charge of the pegasi riding lessons, but Aphrodite's cabin helps every now and then. Every few times, some demigod(s) would take pegasi lessons from one of the other demigods from Aphrodite's cabin. It is also shown that Chiron does not like the stables very much.
ArmoryThis is where the campers get their weapons. It is a big metal shed around the side of Athena's cabin. In The Lost Hero, Annabeth helped Piper choose her weapon, which is later a dagger named Katoptris, there. It has quite a large collection of swords, spears, clubs and even shotguns. Every camper gets a weapon, but the Hephaestus' cabin makes their own. The armory is confused as the camp forge.
Camp ForgeThere are white marble columns lining walls stained with soot. Chimneys on the roof pump smoke over a table with carvings of gods and monsters. The forge is located at the edge of a stream, with water wheels spinning bronze gears. Always, campers hear machinery working, fires crackling, and the sound of hammers against metal. Inside are tables full of projects and weapons, and there was also a big wall map of the camp, used to plan traps to catch the bronze dragon. Hephaestus' children are often, or always, working in the forges.
The Forest
The woods are where dryads live and monsters were stocked. It is known as a dangerous place, and no one should ever go there unless they were armed or with a companion. The campers play capture-the-flag in the woods every Friday, and sometimes hunt for monsters to fight as training, such as when Quintus brought scorpions from Triple G Ranch. It is often mentioned in Percy Jackson and the Olympians.
Myrmeke HillThe Myrmeke Hill is at first thought to be a myth, until Percy, Annabeth Chase, Silena, and Charles Beckendorf found it. Beckendorf was captured by myrmekes and Percy, Annabeth and Silena activated the Bronze Dragon, later named Festus, to rescue him. It is located on the North-West side of the woods. It has many nests down to the Earth's core that are stocked with larva, metal and lots of armor.
GodsZeus
Poseidon
Hades
Hera
Hestia
Demeter
Hermes
Apollo
Artemis
Ares
Aphrodite
Athena
Hephaestus
Dionysus
Persephone
Morpheus
Thanatos
Hypnos
Iris
Eris
Hecate
Tyche
Nemesis
Nike
Hebe
Enyo
Phobos
Deimos
Aeolus
Boreas
Zephyros
Keto
Charon
Delphin
Khione
Pan
Hercules
Palaemon
Notus
Maia
Achelous
Phorcys
Triton
Amphitrite
Psyche
Kymopoleia
Asclepius